For the first week of the project, I present LilyBad. Remember those old games where you could sometimes bog the framerate down and teleport through walls / bullets / etc? This game is entirely about framerate. You have to, essentially, teleport from lilypad to lilypad on your quest, avoiding the water pits by conveniently never having been there.
Time taken: 6 hours
Things learned: The first version of this had far more lily pads. I had hoped this would lead to more player choice and creativity, but it just lead to a noisy screen with a million things on it. The frog was half the current size too, but nothing seemed as important on the screen as the frog's face. I also added the "sunk lillypads dot" to remind the player where the pads were supposed to be. This one little feature changed the game from a rote memorization game to one where the player was trying to be as rhythmic as possible. I had shrunk the latter lilypads in an earlier version of the game, but it didn't seem to fit the feel of making the player barely successful while in a full-on panic.
The raw flash file can be found here, and a direct link to the full game here.
On a personal note, I'm really excited about this project. I look forward to the next 50 weeks!
- Chris Canfield
- Chris 9:12 PM [+]
Post a Comment