This is my first level-based game for the Bad-Game-A-Week project, and oh did I underestimate the tools needs that would entail. Originally I was designing levels in a giant 30 x 20 matrix of 1's and 2's. These really start to blend together, before marching off the screen and up your fingernails. By the time I knew I needed a level editor proper, it was too late. I quickly hacked together a language file in a text editor to at least color those 1's and 2's like the level blocks, and wrapped up the remaining bits.
The sad thing is, on Friday I realized that the display for the game was already 90% of the way towards a graphical level editor to spit out those 30x20 matrixes. Partially because of all of this, the game is pretty short right now (16 levels). If anyone would like to contribute more levels to the project, please contact me. I'd be happy to have the contributions. - Chris 1:27 PM[+]
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One Bad Game a Week
What would you make if you didn't have time for options, menus, art, polish, attention to detail, or debugging? You'd be left making one bad game a week, each week, for a full year.
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