Sample Gameplay Scenario:
The player logs on to their Instant
Messaging client of choice. Having scouted out a cool community of
people on Myspace, the player contacts one of
them hoping to get a date.
And that's when it begins.
The NPC is glad the player called, because
they've been feeling lonely and more than a little scared tonight.
But she won't say why. While the player and the first NPC start chatting
together, another friend jumps into the conversation in a separate
IM window. And then another. Everyone seems a little jittery
for some reason. But the first suddenly falls mysteriously quiet.
Nothing. They try chatting her. They check her webcam (pointed at
the table, of course). They even give her phone number to the player
to call, only to find that it's dead.
Someone volunteers to go over there.
They find the place a mess. They stand up the person's webcam for
all to see. As they're standing up the webcam, they find the body.
They freak out and run, leaving the webcam eerily pointed at her
legs coming out from behind a couch.
Two more friends are brought in, in
separate chat windows, whom the player has to keep up-to-date by
passing information back and forth between people. Someone throws
up a quick google map of where everyone is. All of her MySpace
friends are potential suspects. Even her high school web page provides
clues. But the stalker is still wandering from house to house. The
player doesn't have long to unravel the mysteries surrounding this
rather strange group of middle American kids and their dark ways.
At least, not while they're still alive.
The thing that I like about this, is
that the player's participation is not just voluntary, it is initiated
by the player. The player contacts these people first. They call
them. They initiate actions which will hopefully save the lives of
the remaining friends. The player isn't just participatory, they
drive the interactions.
Plus with the limited window of a chat
client, the AI can be plausably eccentric when responding to the
player without seeming fake. They can even intereact with eachother
in completely normal, scripted ways. Getting 5 or 6 of them chatting
together adds to the believeability. Add in a rich online world just
begging to serve as backdrop, and a few consistent photographs and
web-cam shots, and you have a completely engrossing scenario that
the player will never forget. |